Chess Ratings Explained

Have you ever wondered what you need to know and learn to improve your chess level in chess? This post is a primer on chess ratings explained, covering chess ratings from 1000-2000 plus.

If you need to quantify your current chess skill and knowledge the formula in this article can help you calculate your chess skill and knowledge.

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Training Schedule

MONDAY
Study Strategy (SG)

TUESDAY
Play and review game (PL / RV)

WEDNESDAY
Stoyko Exercises (Cheng’s book or Pocketbook) {practice analysis} (VG)
Board Visualization exercises

THURSDAY
Play and review game  (PL / RV)
{add missed opportunities and mistakes to notebook}
{review notebook}

FRIDAY
Study Strategy (SG)
{Add Thursday’s game information to Chess Notebook}

SATURDAY
Study Endgame  (SE)

SUNDAY
Play and review game (PL / RV)

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Play to Study Ratio

The following guidelines are the amount of time you should spend playing versus studying. Notice the importance of play early on in your development.

80% play 20% study – 0-1500
70% play 30% study – 1500 – 1700
60% play 40% study – 1700 – 1900
50% play 50% study – 1900 – 2100
40% play 60% study – 2100 – 2300
30% play 70% study – 2300 – 2500
20% play 80% study – 2500+

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Weak Squares

Sample game illlustrating weak squares and how to exploit them.

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Curb your Enthusiasm

Whenever you see a good move which you believe to be winning, this is the perfect time to stop, and double check your analysis and perform a through blundercheck. A nice tactical combination is definetly a critical moment in chess, which requires additional calculation time. If the move really wins, then spending additional time on the clock is a good investment and if the move doesn’t win the additional time might prevent a catastrophe from occurring and prevent you from losing the game…a win win situation.
 
Speaking from personal experience, whenever I see a pretty tactic, which appears to win material or the game I tend to play it very quickly without throughly analyzing the consequences. Many times I miss my opponent’s refutation, which typically leaves me down in material and leads to a lost game.
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